The HMR‑9 “Peregrine” is the standard squad‑level **shield‑piercing rifle**, designed to:
Engage personal bubbles, light and heavy.
Defeat vehicle and walker screens.
Drill into static perimeter fields, including adaptive and “amnesia” shields.
The rifle and its Type‑VI mags form a **closed learning loop** that adapts to local shield behavior while resisting hostile feedback and data‑poisoning.
Remember: The Peregrine learns from your shots—but it protects itself first.
Once it decides a shield is lying, it will **lock** rather than corrupt its own memory.
2. Quick Identification
Know what you’re holding before you pull the trigger.
CALM (Green): clean telemetry, penetration improving. Action: use BLUE bore mode as normal. Avoid unnecessary mag swaps mid‑learning.
SKEPTICAL (Amber): inconsistent data or slow improvement. Action: fire fewer, better‑aimed shots; report to squad lead that the Peregrine is “skeptical.”
LOCKED (Red): suspected amnesia or hostile shield feedback. Action: stop expecting adaptation. Rifle auto‑uses BLUE‑HARD safe profile. Call for heavy support / alternate breach.
7. Fire Modes You’ll Actually Use
WHITE
Standard bolt. Unshaped plasma for soft, unshielded targets. Use to conserve mag learning capacity for when shields appear.
BLUE
Bore mode. Shaped, drilling plasma that learns from each hit unless HUD is LOCKED. Default vs any visible field.
BLUE‑HARD
Locked bore profile. Engages under suspected amnesia or severe noise. Less efficient, more trustworthy.
Auto‑selected when Peregrine locks.
8. Basic Troubleshooting (In the Field)
Symptom: No FIELD LOCKING… even with visible shield. Check: optic alignment, muzzle apertures for fouling. Switch to BLUE‑HARD and report after contact.
Symptom: HUD flipping rapidly between CALM and SKEPTICAL. Likely: adaptive or “drunken” shield. Action: shorten bursts, stagger shots; coordinate with squad for multi‑angle probing.
Symptom: Sudden drop from CALM to LOCKED after a weird hit. Likely: amnesia spike / data‑poison attempt. Action: trust the lock, don’t attempt to “force” learning back. Escalate.
9. Safety & Doctrine Notes
The Peregrine runs two internal “minds”: an open, fast learner and a slow, paranoid survivor. Under clean conditions, the fast learner guides bore shaping. Under hostile conditions, the survivor takes over and **refuses to accept bad lessons**.
Once the rifle locks, no squad‑level action can “talk it out of it” mid‑fight.
Do not treat CALM as permanent; shields adapt and lie back.
Respect the lock state; it’s there to protect your mag’s memory from corruption.